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- At 01:34 AM 4/10/96 -0400, you wrote:
- >Hello all,
- >
- > Hope this isn't an "RTFM" question but if it is by all means please give
- >me a page number:) Here it goes....basically what I am doing is making a
- >glass. I have a glass modeled out that has a solid form(actually has
- >thickness not flat polys, just incase it helps) and I am trying to put a
- >liquid in it that I can make a ripple accross the top of. What I thought
- >about doing was put aplainar poly acros the top of where I would want the
- >liquid to be and use a displacement map to distort the surface in to a
- >ripple like movement. My problem is how do I limit the edge of the ripple
- >so that it doesn't exit through the sides of the glass?
- >
- >Thanks in advance,
- >Scott
- >
- >
- Model the surface polygon such that its center (in modeler) is at 0,0,0.
- In your displacement settings play with "texture falloff" until you get it
- to calm down a little around the edges.
- Jim Phillips
- phillips@ro.com
- LW / DEC ALPHA / PVR / Photoshop
- (Chicago Bulls fan!. . . . :)
- . . . . even when Detroit used to kick our butts. . .>:(
-
-